Koro Club Lifesteal

Spirit-based Lifesteal PvP with Team Top cash rewards, End War, contracts, and season-long team pressure.

Season LiveLifesteal PvPSpirit SystemDamned Bargain

A real Lifesteal server with spirit kits, objective PvP, and a season that actually has stakes.

Koro Club is not just a vote page with a server IP pasted on it. It is a team-based Lifesteal server where your first decision is your spirit, your fights affect Team Top, and the end of the season turns into an End War race for the dragon egg. It also now has The Damned Bargain, a cursed side progression built around Hexbags, ritual hunts, and a summoned boss.

Java IP

play.koro.club

Main server address

Bedrock Port

19132

Bedrock joins on this port

Season Status

Live

Lifesteal season is active

First Join

Pick a Spirit

Your build starts instantly

New Feature

The Damned Bargain is live: cursed Hexbags, ritual sites, and a boss that pays out one-book power.

This system starts with custom animal drops and moves into Hexbags that work as traps, throwable curses, and ritual ingredients. The full line ends with a night summon, a server broadcast boss, the Book of the Damned, and one premium bargain at The Hollow Mage.

Open The Damned BargainBurnt Rings, Soul Gems, Hearts, secret recipes, and trap play are all part of the loop.

Why Koro Club Feels Different

This season is driven by pressure, not filler.

Every major system pushes teams toward real contests. The reward structure is simple to understand, but the fights around it are not.

Lifesteal PvP

Koro Club is built around real PvP pressure, heart loss, raiding tension, and team control.

Pick a spirit on first join and build your playstyle around it.

PvP matters because progress is tied to actual fights and objective control.

Team Top

The custom Team Top system tracks which teams are dominating the season.

Points come from team score, PvP performance, KOTH wins, outpost captures, and other configured objectives.

The top team at the end of the season earns a $50 real money reward.

End War

The season-ending race starts after the dragon dies and turns the End into an all-out scramble.

Teams fight to secure the dragon egg and carry it back to spawn.

The first team to bring the egg to spawn wins $20 store credit.

KoroContracts

Progression is pushed by rotating team objectives, not just raw kill counts.

Contracts rotate through KOTH captures, outpost captures, bounty activity, and anti-farm validated PvP.

Winning teams earn time-limited relic rings with identity, cosmetics, and kill flavor.

The Damned Bargain

A dark-fantasy side progression built around cursed drops, Hexbags, ritual hunts, and a summoned boss.

Animal hunting feeds custom ItemsAdder materials into trap-grade Hexbags and ritual progression.

The final boss drops the Book of the Damned, which The Hollow Mage turns into one premium bargain.

Season Win Path

How a season actually plays out.

01

Choose your spirit the first time you join.

02

Fight for hearts, contracts, KOTHs, outposts, and bounty pressure.

03

Climb Team Top for the $50 real cash reward.

04

At season end, win End War by taking the dragon egg to spawn first.

End War Rule

End War happens at season end. After the dragon is killed, teams fight over the egg and the first team to bring that egg to spawn wins the End War and takes the $20 store credit reward.

Daily Support

Keep the server moving between fights.

Vote Sites

8

Daily voting links are split onto the `vote.koro.club` subdomain so players can find them fast.

Bedrock

19132

Bedrock players use the same host and connect through the listed port.

Spirits

Your first join locks in a real role.

Every player chooses a spirit the first time they join. Each one changes how fights start, how picks happen, and how teams take or deny space.

Veilshot

Blindness archer built for burst precision and ranged picks.

Normal arrows fly without drop.

Necklace power is Sneak + Right Click twice to briefly blind yourself and fire multiple homing projectiles.

Projectiles prioritize enemy players first, then hostile mobs, and ignore passive mobs.

Works from either hand, and wrong-necklace attempts are rejected with the correct spirit warning.

Riftstep

Mobility and spatial-control spirit for clutch swaps and escapes.

Sneak + Right Click gives a free ender pearl when you are not using a Riftstep necklace, unless you are holding placeable blocks.

Self-swap is Sneak + Right Click with the necklace and swaps you with the looked-at target after a short wind-up.

Other-swap lets you mark target one and target two with Sneak + Left Click, then swap those exact entities after a charge.

Supports either hand, consumes a necklace on successful swaps, and tracks separate cooldowns for pearl, self swap, and other swap.

Cinderheart

High-risk destruction spirit built around explosive pressure and sacrifice plays.

Two charge abilities let you commit to crater damage or a full self-destruct nuke.

Falling Star starts on Sneak + Right Click, releases on right click again, and cancels with left click while charging.

Supernova requires a double activation warning, then a charge, destroys your armor, removes totems, kills you, and detonates as a sacrificial nuke.

Necklaces work from either hand and wrong-necklace use is blocked with a clear message.

Iron Lash

Control and grappling spirit for force movement and chase resets.

No fall damage while playing Iron Lash.

Sneak + Right Click pulls a target toward you.

Sneak + Left Click pulls you toward a looked-at entity or block.

Pull strength scales with distance so long pulls hit hard while close pulls land softly, and off-hand necklace use is supported.